Fair play, always
Item shop
Opens after grand opening
Our promise: no pay-to-win
Aurenfall exists because we love the classic grind — the moment a Meteor finally drops, the first Super item, the reborn climb. Selling that moment would kill it. So this is our binding rule for whatever the shop becomes:
- Power is earned in the game, not bought. No gear, no levels, no stats for money.
- Mostly visual. Cosmetics, dyes, garments, effects — things that make you look legendary, not hit harder.
- Small conveniences at most. If something touches gameplay, it will be minor quality-of-life — and also obtainable by playing.
- No gambling. No loot boxes, no paid RNG.
What might appear
Cosmetic garments and dyes, name effects, convenience bundles — we will announce every category in the news before it ships.
Conquer Points
CPs already exist in the game and drop from play. The shop will use the same currency — check your balance in the account panel.