Fair play, always

Item shop

Opens after grand opening

Our promise: no pay-to-win

Aurenfall exists because we love the classic grind — the moment a Meteor finally drops, the first Super item, the reborn climb. Selling that moment would kill it. So this is our binding rule for whatever the shop becomes:

  • Power is earned in the game, not bought. No gear, no levels, no stats for money.
  • Mostly visual. Cosmetics, dyes, garments, effects — things that make you look legendary, not hit harder.
  • Small conveniences at most. If something touches gameplay, it will be minor quality-of-life — and also obtainable by playing.
  • No gambling. No loot boxes, no paid RNG.

What might appear

Cosmetic garments and dyes, name effects, convenience bundles — we will announce every category in the news before it ships.

Conquer Points

CPs already exist in the game and drop from play. The shop will use the same currency — check your balance in the account panel.