Patch Notes - The Road to Launch
The gates are open. Since the last patch notes Aurenfall has grown from a private test world into a real, always-online server -- and this update is the story of that journey.
Aurenfall is LIVE -- on its own server
The world now runs 24/7 in a Warsaw datacenter -- no more test-hours windows. This website, secure accounts and the rankings all live at aurenfall.com, and the game itself is one click away.
The new Aurenfall Launcher
Getting into the game is now a single small download:
- Drop the launcher into an empty folder and it installs the entire game for you -- or grab the full client archive if you prefer one big download (the launcher is inside).
- Every start it checks for updates and downloads only what changed, with every file cryptographically verified -- nobody can slip you a tampered client.
- The launcher updates itself too, points the game at the server automatically, and can upgrade the classic client to HD resolutions up to 1920x1080 with an FPS unlock.
- Pick any realm on the server list -- every road leads to Aurenfall.
The complete rebirth endgame
- The Second Rebirth is here: reach level 130 as a fully re-promoted reborn, bring a CelestialStone to Eternity, and be born again -- with an even greater blessing of free attribute points.
- Every rebirth now offers the classic parting gift: a Blessed Rebirth (a worn item gains a protective blessing) or a Gem Rebirth (a Super Gem of your choice).
- Reborn summons: learn to call an Iron, Copper, Silver or Gold Guard -- or your class's own creature -- from the Spirit Master at the Promotion Centre. Your companion leaps to your target, fights at your side and tanks for you.
- Kept skills relevel at double pace after rebirth (epiphany), and each path grants its reborn special: CruelShade, Reflect, Dodge or Pervade.
Love, dice & virtue
- Marriage is live: propose at the Love Stone in the Market (or the Matchmaker in Desert City), see your beloved's name under yours, and -- if it must end -- the divorce at Starlit costs a MeteorTear, delivered to your former spouse.
- The Dice King in the Market plays three-dice duels for silver stakes up to a million.
- The UnknownMan trades a small act of charity, a bottle of fine wine and a DragonBall for a mighty blessing of experience -- and ExpBalls can now be eaten (up to ten a day).
- The Virtue system rewards guiding newcomers: lead a team of lower-level players and earn Virtue Points as they level, then spend them at Shelby's prize shop or on Treasure Labyrinth runs.
War & training
- The PVP Arena in Twin City: step through the portal and duel anyone -- no PK points, no item drops, no experience loss, revive on the spot. Honor decides, not consequences.
- The Training Grounds were rebuilt from the original server's own data: ranked rows of stakes and scarecrows from Lv20 to Lv125 -- melee targets on one side, skill targets on the other.
- Players who slay you in the open world now land on your enemy list, right in the friend window.
Archers got real ammo
Arrows are a true consumable now: buy packs at any Blacksmith, watch your quiver drain shot by shot, and reload automatically from your bag. Thirteen special arrows add teeth -- armor-piercing, burning, poisoned and freezing.
The world grew
- Twenty-three new hunting zones opened across the world -- from further ape canyons and snake dens to the WonderLand, the demon lands and the frozen Ice Crypt.
- Every city is now fully staffed with its real folk: shops, warehouses, quest givers, teleporters and flavor townsfolk, with the Market laid out exactly like the original.
- World portals were wired by hand across the whole map -- the swirls take you where they should.
- A full spawn overhaul brought authentic monster density to every zone, and the Meteor Zone was reforged into a true level 100-110 endgame field.
- Loot law: your kill is your loot for 20 seconds; abandoned ground items vanish after a minute.
Fair play & authenticity
- Skills were audited against the original server sources: Scatter is a true fan, heavy weapon procs stun, and mana/stamina costs now match the tooltips exactly.
- The server now validates every step against the real map collision -- wall-walking is gone.
- Dozens of fixes straight from live testing, from minimap hearts on wedding day to guard justice working on every damage path.
See you in Twin City -- and bring a friend. The dragon is watching.